Controller Concepts: Gun Games – IGN


Nintendo’s bigwigs have finally drawn the curtain on the unique controller of their next-gen system. Dubbed the “groundbreaking” aspect of the platform before the unveiling, it’s easy to see why in hindsight. Revolution’s bold “freehand pointer” unit looks like a sleek TV remote control, but despite its seemingly minimalist design, it packs a big gaming punch. Not only does the device allow gamers to move around in 3D with ease. freedom in games simply by making movements with the device, but it was created with expansion in mind. Developers who do not wish to familiarize themselves with the pointer can also choose to use a conventional controller shell which more or less mimics the design and functionality of a standard Wave Bird type device. Nintendo has also said that a number of interesting expansions designed for everything from small arms games to music / rhythm titles may be in the works. Style pointer unit with speculative preview supported by simulated images.
Gun games

There is a clear difference between the accepted description of a “gun game” and a first person shooter, but we will clarify for those readers who are not already in the know. Gun games fall into an old school category best associated with titles like Time Crisis and House of the Dead. These titles use a lightweight pistol device, which users aim at a TV screen to target and shoot at enemies and objects. Lightweight pistols work with television scan lines to provide firing accuracy. Console first-person shooter games, on the other hand, are reminiscent of popular titles like Doom, Half-Life, and Halo. These games often use a dual analog controller setup for movement and aiming. Nintendo’s Freestyle Pointer Unit is able to connect to a “nunchuck” add-on (complete with analog stick and triggers), creating a perfect solution for FPS titles. Because the nunchuck unit comes with the pointer in the Revolution box, there is no need for an additional add-on for future Doom or Half-Life sequels.

But what about nostalgic small arms games? Can they even work with Revolution, and if so, how? The good news is, they can. Traditional small arms titles rely on standard television scanlines to thrive and are not compatible with HDTVs. However, the Revolution uses motion sensors to detect precise movement and translate it into pin-point accuracy, meaning lightweight pistol-style titles could be achieved with a new level of accuracy, even on HD setups.

A small arms game like House of the Dead could actually be played with the Revolution Pointer unit alone. Users simply aimed the device as if it was a pistol at obstacles on the screen. That being true, the remote control-like shape of the controller hardly gives the impression of holding a realistic pistol. So, there are a number of accessories that Nintendo could design to marry the sensory flexibility of freehand pointer movement with the comfort and aesthetics of a more conventional gun-shaped cradle.

Some mockups of a pistol and pointer combo have already appeared on the web. But what about a shotgun-type accessory perfectly suited for two-handed comfort? Nintendo itself could use the device by packing it with a long-awaited old classic for a Revolution remake. Of course, we are referring to the beloved Duck Hunt, which became popular on the Nintendo Entertainment System in the late 1980s. See the illustration below for a better understanding of our vision:

Art + created + for + IGN + by + Jon + Scott

Below, readers can see a concept of what a shotgun-style cradle for Revolution’s aiming unit might look like. The hand-held remote control fits snugly into the front of the shotgun housing, allowing users to hold the device as they might with a real shotgun. A functional trigger on the shotgun attachment enables intuitive shooting operations. The pump under the gun could also be swiped up and down to reload bullets in games, an action that would no doubt be extremely realistic and fast at the same time.

Concept + created + for + IGN + by + Paladin69 + (IGN + Boards)

The pistol would naturally suit Nintendo’s Duck Hunt franchise, allowing players to credibly aim with the shotgun and pump for reloads, all without thinking twice. The intuitive nature of the accessory would make precision aiming easier than ever. But what could a next-generation duck hunt look like? We’ve included a crude, yet interesting, mockup just for fun:

Concept + created + for + IGN + by + Paladin69 + (IGN + Boards)

Of course, a small weapon prop would in no way need to be limited to static gaming environments. A modified version of the add-on could include a rear-mounted analog stick for character movement. In a Revolution-specific Resident Evil sequel, players could control Leon S. Kennedy through environments with the analog stick while aiming, shooting, and reloading with the shotgun. See the modified attachment below:

Concept + created + for + IGN + by + Paladin69 + (IGN + Boards)

Concept + created + for + IGN + by + Paladin69 + (IGN + Boards)

The unit could also be used as an alternative means of control for first-person shooters, allowing players to truly become the so-called first person. In a Metroid Prime 3 deathmatch-specific multiplayer feature, players could maneuver Samus Aran in environments with the analog stick mounted in playback and shoot their opponents with the shotgun trigger. Weapon reloads could again be managed with the pump mechanic.

The likelihood of a gun-specific add-on for Revolution’s pointing unit is high, in our estimation, especially since Nintendo and third parties could use it. It’s still not clear if the Big N will develop one – it might be pretty busy with the conventional shell and nunchuck add-on, but we’d be willing to bet that a weapon prop will eventually surface for the entire console. likewise. Small arms fans should be excited.

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